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<div style="text-align:center;">'''Are We Living In Nick Bostrom’s Speculation?'''</div> | <div style="text-align:center;">'''Are We Living In Nick Bostrom’s Speculation?'''</div> | ||
<div style="text-align:center;">Danila Medvedev</div> | <div style="text-align:center;">[[Danila Medvedev]]</div> | ||
<div style="text-align:center;">''danila.medvedev@mail.ru''</div> | <div style="text-align:center;">''danila.medvedev@mail.ru''</div> | ||
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<div style="text-align:center;">2003</div> | <div style="text-align:center;">2003</div> | ||
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Keywords: reality, simulation, posthuman civilisations, ancestor simulations, simulation argument, consciousness, human. | Keywords: reality, simulation, posthuman civilisations, ancestor simulations, simulation argument, consciousness, human. | ||
= I. | = I. Introduction = | ||
The idea that our world might be a computer simulation is a relatively recent one. The first ideas of full reality simulation appeared only about 20 years ago. In 1989 Jaron Lanier coined the term «virtual reality», but only since 1990s it became conceivable that a whole world could be simulated. Computer games, especially 3D ones, such as Doom, Quake and many more recent titles, showed how the world (or at least a large part of it) could be recreated on the computer monitor. Several science fiction movies made in the end of 1990s and in the beginning of the 21st century elaborated on these ideas, developing some of the philosophical consequences of simulations and, more importantly, communicating them to the wide audience for the first time.* Abre los ojos (Open Your Eyes), 1997 — The main character in this movie signed a contract with a cryonics company. After his death his body was frozen and his mind placed into a computer simulation. In this story, the personalities of all humans are simulated only to the extent necessary for their interactions with the main character. For example, one of the secondary characters, a psychiatrist, has two daughters, but does not know their names. | The idea that our world might be a computer simulation is a relatively recent one. The first ideas of full reality simulation appeared only about 20 years ago. In 1989 Jaron Lanier coined the term «virtual reality», but only since 1990s it became conceivable that a whole world could be simulated. Computer games, especially 3D ones, such as Doom, Quake and many more recent titles, showed how the world (or at least a large part of it) could be recreated on the computer monitor. Several science fiction movies made in the end of 1990s and in the beginning of the 21st century elaborated on these ideas, developing some of the philosophical consequences of simulations and, more importantly, communicating them to the wide audience for the first time.* Abre los ojos (Open Your Eyes), 1997 — The main character in this movie signed a contract with a cryonics company. After his death his body was frozen and his mind placed into a computer simulation. In this story, the personalities of all humans are simulated only to the extent necessary for their interactions with the main character. For example, one of the secondary characters, a psychiatrist, has two daughters, but does not know their names. | ||
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Metaverse — a hypothetical set of all existing universes. This set includes all basic realities, as well as all simulations run from any of the universes (both real and simulated) in this set. | Metaverse — a hypothetical set of all existing universes. This set includes all basic realities, as well as all simulations run from any of the universes (both real and simulated) in this set. | ||
= II. | = II. Overview of the original article = | ||
In the first part of the paper (The Assumption of Substrate-Independence), Bostrom describes the prerequisites for the simulation argument. He first outlines the assumption of substrate-independence, the idea that “it is not an essential property of consciousness that it is implemented on carbon-based biological neural networks inside a cranium” and “that mental states can supervene on any of a broad class of physical substrates” | In the first part of the paper (The Assumption of Substrate-Independence), Bostrom describes the prerequisites for the simulation argument. He first outlines the assumption of substrate-independence, the idea that “it is not an essential property of consciousness that it is implemented on carbon-based biological neural networks inside a cranium” and “that mental states can supervene on any of a broad class of physical substrates”. Although no references are provided and the issue is not discussed at length, it appears consistent with current scientific paradigms in the computer science and biological sciences. There have been some opposition to this idea from Roger Penrose and a few other authors, who suggested that consciousness is possible because of specific quantum mechanisms in the human brain that cannot be reproduced on other substrates, but these ideas are not accepted by most of the scientists in these fields. | ||
In the next section (The Technological Limits of Computation), Bostrom gives a detailed analysis of the computational requirements for the simulation of human mind and entire civilisations. The most important indicators are the following:* Computational complexity of the human brain: ~1016—1017 operations per second. | In the next section (The Technological Limits of Computation), Bostrom gives a detailed analysis of the computational requirements for the simulation of human mind and entire civilisations. The most important indicators are the following:* Computational complexity of the human brain: ~1016—1017 operations per second. | ||
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# A posthuman civilisation has non-zero chances to launch at least one simulation. | # A posthuman civilisation has non-zero chances to launch at least one simulation. | ||
= III. | = III. Calculation errors in the original paper = | ||
In addition to the logical weaknesses, the formulas that are used to calculate probability of living in a simulation have various errors and shortcomings. Some of them are not very important and do not affect the reasoning, while others are more serious. | In addition to the logical weaknesses, the formulas that are used to calculate probability of living in a simulation have various errors and shortcomings. Some of them are not very important and do not affect the reasoning, while others are more serious. | ||
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== Infinite universes == | == Infinite universes == | ||
One minor error in the formulas concerns a possibility of infinite number of civilisations. Frank Tipler | One minor error in the formulas concerns a possibility of infinite number of civilisations. Frank Tipler have shown how infinite computational capacity can be possible near the Omega Point, a hypothetical point prior to the Big Crunch (collapse of the Universe). Other scientists extended this theory to the possibility of thermal death of the Universe (another possible outcome — the infinite expansion). If infinite computational capacity is possible, all variables used in the main formula ( <i>f<sub>P</sub></i>, [[Image:image010.gif]] and [[Image:image006.gif|top]]) are invalid. This does not invalidate the simulation argument, as the formula can easily be expanded to cover the case of infinite number of simulations, but it might affect some of the corollary arguments. A stronger objection is the possibility of multiple universes in reality (not being simulations) or multiple human civilisations in the base physical universe. This leads to a wide range of possibilities, such as: | ||
* The posthuman stage will only start after most of the human civilisations on different planets meet together (see below the arguments about posthuman stage being in the far future). This allows a larger number of real humans than in the case of one real civilisation and the same number of simulated realities. | |||
* Depending on the nature of the multiple universes, the difference between civilisations simulated in different universes might be negligible (see below arguments about identical people in simulations), while the difference between real civilisations in different universes is large enough. By considering several simulations to be just instances of the same one we reduce the number of simulated humans. Real humans, on the other hand, are still different in different universes. | * Depending on the nature of the multiple universes, the difference between civilisations simulated in different universes might be negligible (see below arguments about identical people in simulations), while the difference between real civilisations in different universes is large enough. By considering several simulations to be just instances of the same one we reduce the number of simulated humans. Real humans, on the other hand, are still different in different universes. | ||
Another aspect of using average values that Bostrom ignores is that different civilisations are in different positions. If additional assumptions listed above are valid (especially the one about decreasing complexity of nested simulations), then those civilisations that are “deeply” simulated (simulated in a simulation in a simulation etc.) are less likely to reach a posthuman stage (and therefore run simulations themselves). In this case, using an average value of | Another aspect of using average values that Bostrom ignores is that different civilisations are in different positions. If additional assumptions listed above are valid (especially the one about decreasing complexity of nested simulations), then those civilisations that are “deeply” simulated (simulated in a simulation in a simulation etc.) are less likely to reach a posthuman stage (and therefore run simulations themselves). In this case, using an average value of <i>f<sub>P</sub></i> is misleading, because there can be observable signs in the world indicating that the civilisation is likely to be deeply simulated. We can speculate that our ability to think about creating simulations is an indicator that we are closer to reality (how close and whether we actually are in reality is, of course, uncertain). Thisisanargument (althoughnotadecidingone) againstindifferenceprinciple. | ||
== Number of individuals == | == Number of individuals == | ||
Special attention must be paid to calculating the number of individuals with human experiences ([[Image: | Special attention must be paid to calculating the number of individuals with human experiences ([[Image:image006.gif|top]]). It is possible that even though the raw number of simulated people is large, the number of unique simulated people will be much smaller. There is also a possibility that a significant fraction of simulated people is fundamentally different from us by lacking self-consciousness. | ||
== Identical people == | == Identical people == | ||
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These people can have similar, indiscernible or even completely identical personalities. The same can be said about their experiences. The simulation rules, governing accumulation and propagation of changes in time can be designed for the convenience of the people running the simulation. There is no reason why in a simulation dedicated to the medieval Japan people in the rest of the world and in other epochs must be different from people in other simulations. | These people can have similar, indiscernible or even completely identical personalities. The same can be said about their experiences. The simulation rules, governing accumulation and propagation of changes in time can be designed for the convenience of the people running the simulation. There is no reason why in a simulation dedicated to the medieval Japan people in the rest of the world and in other epochs must be different from people in other simulations. | ||
The consequences of this possibility for the simulation argument are not obvious. It is not clear whether these people should be regarded as individuals or simply as instances of one individual. In the latter case the total number of simulated individuals ever can be comparable with the number of real individuals in the base reality. This in turn means that | The consequences of this possibility for the simulation argument are not obvious. It is not clear whether these people should be regarded as individuals or simply as instances of one individual. In the latter case the total number of simulated individuals ever can be comparable with the number of real individuals in the base reality. This in turn means that <i>f<sub>sim</sub></i> can attain a large value, such as 0.5. | ||
== Non-conscious people == | == Non-conscious people == | ||
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Bostrom provides the following formula for calculating the share of people living in a simulation: | Bostrom provides the following formula for calculating the share of people living in a simulation: | ||
[[Image:image009. | [[Image:image009.gif|top]] | ||
<div style="text-align:center;">(1)</div> | |||
where | where <i>f<sub>P</sub></i> — is the fraction of all human-level technological civilisations that survive to reach a posthuman stage, [[Image:image010.gif|top]] — is the average number of ancestor-simulations run by a posthuman civilisation and [[Image:image006.gif|top]] — is the average number of individuals that have lived in a civilisation before it reaches a posthuman stage. | ||
Bostrom claims that | Bostrom claims that <i>f<sub>sim</sub></i> — is “the actual fraction of all observers with human-type experiences that live in simulations”, but he is obviously mistaken. The formula, as it is written, makes practically no sense. The numerator is equal to the average number of people simulated by one civilisation and not to the total number of simulated people (by all civilisations in the metaverse). The denominator makes no mathematical sense but it is similar to the average number of people living in a civilisation and one level below (in simulations run in this civilisation). Evidently, the value of <i>f<sub>P</sub></i>[[Image:image010.gif|top]] will usually be very close to 1, because | ||
[[Image:image014. | [[Image:image014.gif|top]] and [[Image:image016.gif|top]] | ||
CPH — number of posthuman civilisations, Csim — number of simulations. | CPH — number of posthuman civilisations, Csim — number of simulations. | ||
Therefore the value of | Therefore the value of <i>f<sub>sim</sub></i>, calculated using the formula (1), will be in most cases extremely close to 0.5, which obviously contradicts Bostrom’s conclusions. | ||
The first necessary change is adding the total number of civilisations ''C'' to the formula: | The first necessary change is adding the total number of civilisations ''C'' to the formula: | ||
[[Image:image018. | [[Image:image018.gif|top]] | ||
<div style="text-align:center;">(2)</div> | |||
The next problem is that the [[Image: | The next problem is that the [[Image:image006.gif|top]] in the denominator of the formula (1) is a wrong value for the number of individuals that have lived in a ''base civilisation ''before it reaches a posthuman stage. This is a specific number that has nothing whatsoever in common with the average value for all civilisations in the metaverse. Therefore the next change is a replacement of [[Image:image006.gif|top]] with the new variable <i>H<sub>base</sub></i>, the number of people that lived in the base civilisation before it reached the posthuman stage: | ||
[[Image:image022. | [[Image:image022.gif|top]] | ||
<div style="text-align:center;">(3)</div> | |||
A similar problem is that the number of simulations that the base civilisation runs is probably different from the average as well. An additional variable <i>N<sub>base</sub></i> should be added. Assuming that the number of individuals in the first-level simulations is similar to the average for the simulations, the following change should be made: | |||
[[Image:image024.gif|top]] | |||
<div style="text-align:center;">(4)</div> | |||
This formula is more correct than the one suggested by Bostrom.However, even with all these changes there is still one fundamental problem with the formula. The <i>f<sub>P</sub></i> variable is completely irrelevant for the base civilisation. As will be shown later, the base civilisation is governed by different laws than the simulated civilisations. Since the transition to the posthuman stage by the base civilisation is a non-repeating event, whose outcome is already determined (although it usually cannot be obtained from within a simulation) and which directly corresponds with the nature of the reality (existence of the metaverse). With regards to the base civilisation, instead of <i>f<sub>P</sub></i> probability a different variable have to be used that takes on the values of 0 (base civilisation reaches the posthuman stage and, if <i>N<sub>base</sub></i>>0, the metaverse exists) and 1 (base civilisation does not reach the posthuman stage, there is no metaverse and we live in the real world). | |||
This formula is more correct than the one suggested by Bostrom.However, even with all these changes there is still one fundamental problem with the formula. The | |||
== Usingthe “probability” term == | == Usingthe “probability” term == | ||
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Bostrom claims: “Therefore, if we don’t think that we are currently living in a computer simulation, we are not entitled to believe that we will have descendants who will run lots of such simulations of their forebears.” [1]. But if there are no nested simulations than it is only possible to have simulations in the base reality and we arrive at completely opposite conclusion. In this case if we believe that our descendants (or ourselves) will run simulations, we live in the real world. | Bostrom claims: “Therefore, if we don’t think that we are currently living in a computer simulation, we are not entitled to believe that we will have descendants who will run lots of such simulations of their forebears.” [1]. But if there are no nested simulations than it is only possible to have simulations in the base reality and we arrive at completely opposite conclusion. In this case if we believe that our descendants (or ourselves) will run simulations, we live in the real world. | ||
It therefore makes sense to examine the probable reasons that may cause simulated civilisations to be unable to run their own simulations or become posthuman. There are several such reasons possible.# It might be too expensive to run a nested simulation (running nested simulations can increase the computational cost of the first-level simulation very quickly). | It therefore makes sense to examine the probable reasons that may cause simulated civilisations to be unable to run their own simulations or become posthuman. There are several such reasons possible. | ||
# It might be too expensive to run a nested simulation (running nested simulations can increase the computational cost of the first-level simulation very quickly). | |||
# It might be technically impossible due to the laws of nature in the simulation. | # It might be technically impossible due to the laws of nature in the simulation. | ||
# The parent civilisation may unobtrusively prohibit running the nested simulation or even thinking about doing that. Since the base reality civilisation will have complete control over the simulation, it can easily do that. The base reality civilisation may have no interest in having nested simulations. Since the purposes of creating simulations are to a large extent selfish, if creation of nested simulations does not serve these purposes, the base civilisation will have an option to prohibit that. | # The parent civilisation may unobtrusively prohibit running the nested simulation or even thinking about doing that. Since the base reality civilisation will have complete control over the simulation, it can easily do that. The base reality civilisation may have no interest in having nested simulations. Since the purposes of creating simulations are to a large extent selfish, if creation of nested simulations does not serve these purposes, the base civilisation will have an option to prohibit that. | ||
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In addition to the reasons against allowing nested simulations, there are reasons against running simulations of the posthuman civilisations in general. They will be examined later. | In addition to the reasons against allowing nested simulations, there are reasons against running simulations of the posthuman civilisations in general. They will be examined later. | ||
= IV. | = IV. Reasoning errors in the original paper = | ||
The main mistakes in the Bostrom article are related to circular reasoning, auto-reference, observational bias and causation errors. To sum it in a few words, it is not correct to derive anything from our experience if we live in a simulation. | The main mistakes in the Bostrom article are related to circular reasoning, auto-reference, observational bias and causation errors. To sum it in a few words, it is not correct to derive anything from our experience if we live in a simulation. | ||
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== Circular reasoning == | == Circular reasoning == | ||
If we do not live in a simulation, the whole logic of using | If we do not live in a simulation, the whole logic of using <i>f<sub>I</sub></i> or <i>f<sub>P</sub></i> is invalid, because <i>f<sub>sim</sub></i> is precisely zero. We know that we do not run any simulations and therefore whole argument is flawed. This is a common logical fallacy, known as a circular reasoning<ref>An argument that uses circular reasoning (also known as “begging the question”) makes a conclusion based on material that has already been assumed in the argument. | ||
</ref>. It was used, for example, by Rene Descartes to construct an argument that God exists, known as the Cartesian Circle | </ref>. It was used, for example, by Rene Descartes to construct an argument that God exists, known as the Cartesian Circle. | ||
One may object to this by saying that even if we do not run any simulations today, there might be simulations run in the future and they must be accounted for. Clearly such argument is without merit. Taking into account future simulation not only makes no sense (if we assume that we live in a real world, the simulation argument is useless), but also violates several important philosophical and physical principles. First, it violates the causality rules by allowing future events to affect our present world. Second, it ignores the fact that uncertainty principle in the quantum mechanics makes future effectively non-deterministic and it is impossible, neither practically, nor in theory to predict what simulations will be run by us in the future. | One may object to this by saying that even if we do not run any simulations today, there might be simulations run in the future and they must be accounted for. Clearly such argument is without merit. Taking into account future simulation not only makes no sense (if we assume that we live in a real world, the simulation argument is useless), but also violates several important philosophical and physical principles. First, it violates the causality rules by allowing future events to affect our present world. Second, it ignores the fact that uncertainty principle in the quantum mechanics makes future effectively non-deterministic and it is impossible, neither practically, nor in theory to predict what simulations will be run by us in the future. | ||
We can conclude that all probabilities used (explicitly or implicitly) in the simulation argument, including the probability of our own particular experiences being “implemented ''in vivo'' rather than ''in machina''” | We can conclude that all probabilities used (explicitly or implicitly) in the simulation argument, including the probability of our own particular experiences being “implemented ''in vivo'' rather than ''in machina''”, depend on the qualities of the base civilisation and thus on whether we are the base civilisation or not. | ||
== Observational bias == | == Observational bias == | ||
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Bostrom indirectly assumes the existence of the metaverse and then draws his conclusions about the probabilities, but the main premise of metaverse existence is not proven. The main problem of the simulation argument is that to know whether we live in a simulation or not is important in order to define the rules of the metaverse. This in turn is used to calculate the probabilities of living in a simulation. But if the argument bases the conditions of the experiment on its outcome, it cannot be valid. | Bostrom indirectly assumes the existence of the metaverse and then draws his conclusions about the probabilities, but the main premise of metaverse existence is not proven. The main problem of the simulation argument is that to know whether we live in a simulation or not is important in order to define the rules of the metaverse. This in turn is used to calculate the probabilities of living in a simulation. But if the argument bases the conditions of the experiment on its outcome, it cannot be valid. | ||
If we live in a simulation, then we do not define the rules of the metaverse. Then any arguments such as “there are certainly many humans who would like to run ancestor-simulations if they could afford to do so” | If we live in a simulation, then we do not define the rules of the metaverse. Then any arguments such as “there are certainly many humans who would like to run ancestor-simulations if they could afford to do so” are flawed. The moral, the laws of nature, the concepts of consciousness, everything is defined by the original civilisation. And if we are not it, there is no way we can be sure about anything in the metaverse. | ||
The effects of observational bias are not discussed in the original paper. Bostrom completely ignores the impossibility of deducing the nature of the metaverse from within a simulation. | The effects of observational bias are not discussed in the original paper. Bostrom completely ignores the impossibility of deducing the nature of the metaverse from within a simulation. | ||
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While there is evidence to support some of these hypotheses (most notably, the Big Bang), there is no evidence to support or refute the simulation hypothesis. The only evidence available to us at this time — the subjective experience of our existence in this world — is predicted equally well by the hypothesis that we live in a simulation, as it is by the hypothesis that we live in a real world. Philosophy or science in general do not allow unwarranted assumptions about the nature of the world. We can only judge the validity of these hypotheses by accumulating additional evidence, not by using preconceived ideas about the world. | While there is evidence to support some of these hypotheses (most notably, the Big Bang), there is no evidence to support or refute the simulation hypothesis. The only evidence available to us at this time — the subjective experience of our existence in this world — is predicted equally well by the hypothesis that we live in a simulation, as it is by the hypothesis that we live in a real world. Philosophy or science in general do not allow unwarranted assumptions about the nature of the world. We can only judge the validity of these hypotheses by accumulating additional evidence, not by using preconceived ideas about the world. | ||
There may be some possible ways to determine the nature of the metaverse or to test whether we are in a simulation or not from within a simulation. But it is also possible that such information can only be introduced to our world externally (or cannot at all if we are living in a real world). This is closely related to the idea of auto-reference or the ability to independently and clearly perceive yourself. A detailed explanation of the issues related to auto-reference can be found in Gödel, Escher, Bach. The Eternal Golden Braid by Douglas Hofstadter | There may be some possible ways to determine the nature of the metaverse or to test whether we are in a simulation or not from within a simulation. But it is also possible that such information can only be introduced to our world externally (or cannot at all if we are living in a real world). This is closely related to the idea of auto-reference or the ability to independently and clearly perceive yourself. A detailed explanation of the issues related to auto-reference can be found in Gödel, Escher, Bach. The Eternal Golden Braid by Douglas Hofstadter. | ||
Another important implication of the scientific approach is that untestable hypotheses should be ignored. S. Novella | Another important implication of the scientific approach is that untestable hypotheses should be ignored. S. Novella asks “What can a scientific sceptic say about such claims? Only that they are outside the realm of science, and that science can have only an agnostic view towards untestable hypotheses.” For this reason whether we live in a simulation or not should be a matter of personal belief, not scientific enquiry, unless additional evidence is uncovered. | ||
= V. | = V. Arguments against the simulation hypothesis = | ||
In addition to uncovering logical errors with the simulation argument, it makes sense to point out several factors that can affect whether we live in a simulation or not. They all have in common an assumption that our civilisation might have some special qualities that are unlikely to be present in a simulated civilisation. | In addition to uncovering logical errors with the simulation argument, it makes sense to point out several factors that can affect whether we live in a simulation or not. They all have in common an assumption that our civilisation might have some special qualities that are unlikely to be present in a simulated civilisation. | ||
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== Posthuman stage in the far future == | == Posthuman stage in the far future == | ||
Bostrom says “[the] simulation argument works equally well for those who think that it will take hundreds of thousands of years to reach a “posthuman” stage of civilisation”. But this is not the case. The development of posthuman civilisation in the base reality may take much longer than in a simulation, for example because all simulations have accelerated scientific and technological development for convenience of the observers. If that is the case, the | Bostrom says “[the] simulation argument works equally well for those who think that it will take hundreds of thousands of years to reach a “posthuman” stage of civilisation”. But this is not the case. The development of posthuman civilisation in the base reality may take much longer than in a simulation, for example because all simulations have accelerated scientific and technological development for convenience of the observers. If that is the case, the <i>H<sub>base</sub></i> value (the number of people who lived in the base civilisation before it reached the posthuman stage) can be much greater than [[Image:image006.gif|top]]. That would force <i>f<sub>sim</sub></i>, to be much lower, making the probability of living in a real world much higher. | ||
= VI. | = VI. Errors in The Interpretation of the Simulation Argument = | ||
== Laws governing the simulations == | == Laws governing the simulations == | ||
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In his article Bostrom almost always ignores the distinctive feature of a simulation. It can be expected that in most cases those running the simulation will have a complete control over it. This means that any historical patterns, ethical considerations and even laws of nature in a simulation are of secondary importance. The events in the simulation will always primarily depend on the will of the observers, who are running the simulation. | In his article Bostrom almost always ignores the distinctive feature of a simulation. It can be expected that in most cases those running the simulation will have a complete control over it. This means that any historical patterns, ethical considerations and even laws of nature in a simulation are of secondary importance. The events in the simulation will always primarily depend on the will of the observers, who are running the simulation. | ||
However, Bostrom ignores this and often incorrectly states that the simulation will be governed by some specific laws. For example, he says that in order for | However, Bostrom ignores this and often incorrectly states that the simulation will be governed by some specific laws. For example, he says that in order for <i>f<sub>I</sub></i> (the share of posthuman civilisations interested in running simulations) to be very small “there must be a strong convergence among the courses of advanced civilisations”. Then Bostrom describes two possibilities — that posthuman civilisations will not run simulations for ethical reasons or that they will simply lose the desire to do it — but he says nothing about the possibility of parent civilisation prohibiting its simulations from running nested simulations. | ||
It will be very easy for a posthuman civilisation to control all first-level simulations and prohibit them from running any additional simulations. It might also be possible that all computers in simulations will not be simulated but (for efficiency, security or for some other reasons) the software will run directly on computers of the parent civilisation. This means that nested simulations can be run, but they will not contain any real (conscious or real by any other definition) people. At the same time, the individuals from a first-level simulation will have an impression of actually running a simulation. | It will be very easy for a posthuman civilisation to control all first-level simulations and prohibit them from running any additional simulations. It might also be possible that all computers in simulations will not be simulated but (for efficiency, security or for some other reasons) the software will run directly on computers of the parent civilisation. This means that nested simulations can be run, but they will not contain any real (conscious or real by any other definition) people. At the same time, the individuals from a first-level simulation will have an impression of actually running a simulation. | ||
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As was discussed earlier, we have no reasons to make any assumptions about the base civilisation if we are not one. Any ideas about morals of the parent civilisations are by their nature extremely speculative. In addition, the reasons for the existence of the simulation can vary greatly. A simple illustration is the difference between acceptable (as defined by simulators) behaviour for Quake monsters and ''sims'' in the Sims game. | As was discussed earlier, we have no reasons to make any assumptions about the base civilisation if we are not one. Any ideas about morals of the parent civilisations are by their nature extremely speculative. In addition, the reasons for the existence of the simulation can vary greatly. A simple illustration is the difference between acceptable (as defined by simulators) behaviour for Quake monsters and ''sims'' in the Sims game. | ||
But there are even stronger objections against these pseudo-religious ideas | But there are even stronger objections against these pseudo-religious ideas. | ||
# It is extremely irrational and plain silly to reward or punish your own creations (especially if they are essentially computer programs). The possible exception are experiments with artificial selection or training, but that has nothing to do with ethics and morals and criteria can be totally arbitrary. | |||
# The idea of afterlife is somewhat logical, as explained above in the, but there are no reasons to believe that there will be any sort of reward or punishment. The posthuman beings capable of running a simulation are very unlikely to have an irrational and barbarous mentality necessary for that. | |||
= VII. Conclusion = | |||
= VII.Conclusion = | |||
Bostrom’s formula for calculating the probability of living in a simulation contains serious mathematical errors. The probability theory is used in the original paper incorrectly and without taking the philosophical aspects of the problem into consideration. The arguments based on the mathematical calculations have additional logical errors, such as circular reasoning, and ignore the observational bias. | Bostrom’s formula for calculating the probability of living in a simulation contains serious mathematical errors. The probability theory is used in the original paper incorrectly and without taking the philosophical aspects of the problem into consideration. The arguments based on the mathematical calculations have additional logical errors, such as circular reasoning, and ignore the observational bias. | ||
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It can be concluded that the reality of our world remains the question of personal beliefs. At the same time, the reality of our world does not impose additional limitations on the prospects of the technological progress, the possibility of reaching the posthuman stage and running simulations. | It can be concluded that the reality of our world remains the question of personal beliefs. At the same time, the reality of our world does not impose additional limitations on the prospects of the technological progress, the possibility of reaching the posthuman stage and running simulations. | ||
= VIII. | = VIII. References = | ||
1. Are You Living In a Computer Simulation? Nick Bostrom. Philosophical Quarterly, 2003, Vol. 53, No. 211, pp. 243-255.http://www.simulation-argument.com/simulation.html | 1. Are You Living In a Computer Simulation? Nick Bostrom. Philosophical Quarterly, 2003, Vol. 53, No. 211, pp. 243-255.http://www.simulation-argument.com/simulation.html | ||
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16. Source unknown. An announcement by a group of British scientists in 2001. | 16. Source unknown. An announcement by a group of British scientists in 2001. | ||
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